Kim's Game

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Kim's Game is a memory game played by scouts, guides, and other children's groups.[1] The game develops a person's capacity to observe and remember details. The name is derived from Rudyard Kipling's 1901 novel Kim, in which the hero, Kim, plays the game during his training as a spy.

Kim's Game is one of the requirements for the Observation Scoutcraft Badge and also a requirement for the Cub Silver Wolf - Awareness Challenge.

How to master Kim's Game

In Kim

In the novel Kim, the game is called both the Play of the Jewels and the Jewel Game. Kim, a teenager being trained in secret as a spy, spends a month in Simla, British India at the home of Mr. Lurgan, who ostensibly runs a jewel shop but in truth is engaged in espionage for the British against the Russians. Lurgan brings out a copper tray and tosses a handful of jewels onto it; his boy servant explains to Kim:

Look on them as long as thou wilt, stranger. Count and, if need be, handle. One look is enough for me. When thou hast counted and handled and art sure that thou canst remember them all, I cover them with this paper, and thou must tell over the tally to Lurgan Sahib. I will write mine.

They contest the game many times, sometimes with jewels, sometimes with odd objects, and sometimes with photographs of people. It is considered a vital part of training in observation; Lurgan says:

[Do] it many times over till it is done perfectly - for it is worth doing.

In general

This game is commonly played with young children, either preschool or in the first year or two of schooling (age 5 and 6) as it promotes the development of memory and observation skills and can be used for learning new groups of objects, such as shapes or fruits.

In Scouting

In his book Scouting Games, Robert Baden-Powell names the exercise Kim's Game and describes it as follows:[1]

The Scoutmaster should collect on a tray a number of articles - knives, spoons, pencil, pen, stones, book and so on - not more than about fifteen for the first few games, and cover the whole over with a cloth. He then makes the others sit round, where they can see the tray, and uncovers it for one minute. Then each of them must make a list on a piece of paper of all the articles he can remember... The one who remembers most wins the game.

Military use

The US Marine Corps Sniper Instructor School is one establishment teaches the game as part of its curriculum. It is mentioned in a military glossary with the backronym "Keep In Memory".

Kim's Game is also used as a memory test in Royal Marines Commando training and Royal Marines sniper training.

See Also

Observation Scoutcraft Badge

References

This article was copied from Wikipedia available under the Creative Commons Attribution-ShareAlike License;

  1. 1.0 1.1 Scouting Games by Sir Robert S. S. Baden-Powell, 1921. Chapter IV. Online version at US Scouting Service accessed July, 2008.