Pioneer Scout Interest Badge

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Badge requirements


Note: Refer to the SCOUTS South Africa Pioneering Manual for more information and assistance for this badge.

  1. Have passed the Pioneering Scoutcraft Badge or complete all the requirements for it.
  2. Discuss with the examiner types of ropes and cordage (including man-made fibres) with particular regard to suitability for the job, strength, and general care. Know the dangers of recoil and fracturing under strain.
  3. Using a rope which you have whipped using the sailmaker's whipping, make the following knots, hitches, and lashings with a high degree of efficiency:
  4. Demonstrate the following:
    • A Spanish windlass
    • A rope tackle (Harvester's hitch)
  5. Demonstrate the following:
    • Moving heavy weights by means of sheer legs, lever spar, parbuckle, and block and tackle, removing a stubborn picket (lever spar)
  6. Demonstrate the following:
    • Mousing a hook
    • Reeving a 3-2 tackle
    • Seizing a rope end
    • Know the purchase of various arrangements of block and tackle
  7. Demonstrate the following 3 types of holdfasts, and know which conditions each is best suited for:
    1. Dead man's anchorage
    2. 3-2-1 holdfast
    3. Log and picket
  8. Discuss with the examiner the need for safety and the dangers which arise from negligent leadership, ill-discipline, misuse of and overloading of gear, incorrect practices, and bad planning.
  9. Construct a model of a pioneering project chosen from the list below, to a scale 1:20. Discuss with the examiner the purpose and advantages of constructing a model.
  10. Lead a team of no fewer than four Scouts in the construction of a project selected from the following list and take part as a member of a team of four Scouts in the construction of two other projects from the lists.
      1. A tower with a platform height of at least 4 m above the ground.
      2. A monkey bridge, suspension bridge (Abington spring bridge or similar), drawbridge or any other bridge of equal complexity approved by the examiner.
      3. A fun-type project such as: an aerial runway (know the aerial runway code), a swing boat, a merry-go-round, swinging derrick, a pile-driver or similar project approved by the examiner.

Requirements in PDF


Additional links

See also